The first month running a persistent virtual reality world on SpatialOS

Thank you to everyone that tried out Community Garden. My main goal with this release to Steam Early Access wasn't to release a final product but to get something real in front of players right now. SpatialOS has not been easy to work so gathering real world data is important. The result, I felt was very positive. So many people have downloaded and tried out Community Garden. There has been some good discussion on the Steam Discussion Forums. I even had a chance to meet people in world and discuss the future of Community Garden. I was able to fix a number of bugs as well. The following is the top feedback I received.

Top Feedback

  • Add community goals for all players to work towards.
  • Fix physic lag issue when throwing items.
  • Make the world bigger.
  • Handle player bad behavior issues.

The lag issue when throwing is definitely an issue that will need to be addressed. It breaks immersion and can be frustrating. Bad player behavior also has a potential to be a big problem. Right now players can spam seed box creation and throw items outside the reach of other players. This will take some thought to fix but right now it's not a priority because the world needs to grow and become more interesting before worrying about what players will do with it.

The next steps for Community Garden is to add community goals and to scale the world using procedural generation. This will give players more to do and keep them in world longer. I will post some more on this later.