The first game I released after 10 years of failed projects was Wordsum. I was proud of this game, but during development, I let buzz words like IAP and CPI’s cloud my judgment. The result was a game I was proud of but felt wasn’t quite right. I started to make a follow-up game called Wordsum Blitz that would realize my vision.
Wordsum Blitz was released on iOS, but I never ported it to Google Play. The original Wordsum is still being download and played 3 years after it’s release, so I thought it was time to bring Wordsum Blitz to Google Play. Look for Wordsum Blitz on Google Play on April 23rd!
I’ve been very busy building the next release of Community Garden. The first release to Steam Early Access allowed me to test the viability of Improbable SpatialOS on a small scale with virtual reality. The next release takes Community Garden to the next level by increasing the world size exponentially, giving player’s ability to customize their avatar and providing a starter home to player’s in the metaverse. There are still some bugs to squash before I push this release to Steam but in the mean time check out the new trailer.
I’ve worked for a number of companies over the years as a programmer. My time at government contractor was particularly interesting. It was like working in a different parallel universe where everything looked the same but was strange. Unlike the commercial sector, we didn’t worry much about deadlines or being first to market with an idea. Our struggles revolved around protecting the funding for our contracts. We had fought against bad Project Managers that would mismanage team resources. We fought to keep bad programmers from ruining code. At the end of the day, there was the threat of the government swooping in to take away our funding. No funding meant no job.
We joked that all of this sounded like a old video game. Something like Missile Command for the Atari 2600. The evils of the world trying to destroy our project while the lowly employee fought to defend it.
It sounded like a good idea but my skills as a video game developer were lacking and Unity hadn’t become the giant it is today for indies. Fast forward 10+ years and I decided why not try to see what I can do in a week. I busted out my notebook and sketched a rough idea of what I envisioned.
I faced some interested challenges along the way but after a week, I had something that was pretty fun.
I really enjoyed taking a break from working on big projects to make this game. It was very helpful showing me some holes in my game design knowledge. Give the game a try and let me know what you think.
It’s finally time to for you all to play Wordsum Blitz. I’m really proud of how this game turned out so please check it out and let me know what you think. Love it or hate it, I always appreciate feedback.